Scarlett and Tella are sisters living on Trisda, a tiny island in the far corners of the Meridian Empire, with dreams of escaping their miserable life of being with their harsh and unloving father. It’s not exactly easy when he’s the most powerful man and the governor of their little isle, and despite being arranged to marry a man she has never met, Scarlett believes it’s the only way to become free from their father.
Not until she gets an invitation to come to Caraval, the carnival-slash-game-slash-show, where the audience is not just a group of sitting guests, but can active participants in the spectacle. Scarlett has always dreamed of going, especially since whoever wins the game gets granted a wish as a prize, and this is her only alternative for freedom — or she can get married. With the help of a mysterious man, Tella gets Scarlett and herself off from Trisda only to be kidnapped by Caraval’s gamemaster, Legend. The game, it turns out, is a race to find Tella, and Scarlett has to be an active participant, or risk losing her sister. It can get very immersive in Caraval, and Scarlett is finding it difficult to delineate between game and reality. Is it truly all just for show, or are the stakes for real?
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